﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Squog_1._1.Managers;

using Microsoft.Xna.Framework;

namespace Squog_1._1
{
    public class ParticleEffect : StaticObject
    {
        public ParticleEffect(SpriteSheet spriteSheet, Vector2 Position, float Depth)
            : base(spriteSheet, Position, Depth, 1)
        { }
    }
}
